留言

Winder · 2024-08-15 21:47:44

更新了SilverDragon 一樣會出現,請教是否有解呢Message: Attempted to release inactive object 'table: 0000027EA88640A0'
Time: Thu Aug 15 21:28:48 2024
Count: 1
Stack: Attempted to release inactive object 'table: 0000027EA88640A0'
[string "@Interface/AddOns/Blizzard_SharedXMLBase/Pools.lua"]:79: in function <Interface/AddOns/Blizzard_SharedXMLBase/Pools.lua:68>
[string "=(tail call)"]: ?
[string "@Interface/AddOns/SilverDragon/targets/queue.lua"]:28: in function `Release'
[string "@Interface/AddOns/SilverDragon/targets/popup.lua"]:601: in function <Interface/AddOns/SilverDragon/targets/popup.lua:588>
[string "=[C]"]: ?
[string "=[C]"]: in function `Hide'
[string "@Interface/AddOns/DialogueUI/Code/UI.lua"]:2028: in function `HideUI'
[string "@Interface/AddOns/DialogueUI/Code/Core.lua"]:68: in function `OnGossipClosed'
[string "@Interface/AddOns/DialogueUI/Code/Core.lua"]:53: in function `OnManualEvent'
[string "@Interface/AddOns/DialogueUI/Code/Core.lua"]:155: in function <Interface/AddOns/DialogueUI/Code/Core.lua:147>

Locals: self = <table> {
 activeObjects = <table> {
 }
 proxy = <table> {
 }
 activeObjectCount = <table> {
 }
 capacity = Infinite
 inactiveObjects = <table> {
 }
}
object = SilverDragonPopupButton {
 glow = Texture {
 }
 close = SilverDragonPopupButtonCloseButton {
 }
 elapsed = 0.338000
 animFade = AnimationGroup {
 }
 status = FontString {
 }
 background = Texture {
 }
 model = PlayerModel {
 }
 shine = Texture {
 }
 source = FontString {
 }
 waitingToHide = false
 scripts = <table> {
 }
 look = "SilverDragon"
 dead = Texture {
 }
 animIn = AnimationGroup {
 }
 title = FontString {
 }
 lootIcon = Button {
 }
 raidIcon = Texture {
 }
 modelbg = Texture {
 }
}
canFailToFindObject = nil
active = false

Dololo · 2024-08-15 22:13:08

目前沒有比較好的方法,只能關閉 稀有怪獸 或 羊皮紙 其中一個。不然就是等之後更新了。

Winder · 2024-08-15 22:23:48

收到  感謝大大