留言

FishYu · 2024-07-25 20:30:18

大大想問這是甚麼錯誤
謝謝辛苦了9x ...aceBaganator/ItemViewCommon/BackpackView.lua:341: attempt to index a nil value
[string "@Baganator/ItemViewCommon/BackpackView.lua"]:341: in function `CombineStacks'
[string "@Baganator/ItemViewCommon/BackpackView.lua"]:434: in function `CombineStacksAndSort'
[string "*BackpackView.xml:22_OnClick"]:1: in function <[string "*BackpackView.xml:22_OnClick"]:1>

Locals:
self = Baganator_SingleViewBackpackViewFrame {
 Inset = Baganator_SingleViewBackpackViewFrameInset {
 }
 TitleContainer = Frame {
 }
 TopButtons = <table> {
 }
 CollapsingBags = <table> {
 }
 AllButtons = <table> {
 }
 BagLive = Frame {
 }
 ToggleBagSlotsButton = Button {
 }
 lastBagDetails = <table> {
 }
 lastCharacter = "瘋狂世界-語風"
 isLive = true
 tabsSetup = false
 numTabs = 5
 BagCached = Frame {
 }
 Tabs = <table> {
 }
 Bg = Baganator_SingleViewBackpackViewFrameBg {
 }
 Center = Texture {
 }
 RightEdge = Texture {
 }
 NineSlice = Frame {
 }
 TransferButton = Button {
 }
 BottomLeftCorner = Texture {
 }
 ToggleGuildBankButton = Button {
 }
 BottomEdge = Texture {
 }
 TopEdge = Texture {
 }
 BottomRightCorner = Texture {
 }
 LeftEdge = Texture {
 }
 TopRightCorner = Texture {
 }
 TopLeftCorner = Texture {
 }
 liveItemButtonPool = <table> {
 }
 backdropInfo = <table> {
 }
 bagDetailsForComparison = <table> {
 }
 added = true
 SearchWidget = Frame {
 }
 CollapsingBagSectionsPool = <table> {
 }
 sortManager = Frame {
 }
 SortButton = Button {
 }
 confirmTransferAllDialogName = "addonTable.ConfirmTransferAll_Baganator_SingleViewBackpackViewFrame"
 tabsPool = <table> {
 }
 BagSlots = Frame {
 }
 CurrencyWidget = Frame {
 }
 ButtonVisibility = Frame {
 }
 Layouts = <table> {
 }
 layoutType = "PortraitFrameTemplate"
 ToggleBankButton = Button {
 }
 AllFixedButtons = <table> {
 }
 CustomiseButton = Button {
 }
 TopTileStreaks = Texture {
 }
 ToggleAllCharacters = Button {
 }
 CloseButton = Baganator_SingleViewBackpackViewFrameCloseButton {
 }
 PortraitContainer = Frame {
 }
 transferManager = Frame {
 }
 selectedTab = 4
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index a nil value"
addonTable = <table> {
 InventoryTracking = <table> {
 }
 Locales = <table> {
 }
 json = <table> {
 }
 Constants = <table> {
 }
 Transfers = <table> {
 }
 ItemViewCommon = <table> {
 }
 Help = <table> {
 }
 NewItems = Frame {
 }
 Skins = <table> {
 }
 SlashCmd = <table> {
 }
 ItemButtonUtil = <table> {
 }
 sortItemFieldMap = <table> {
 }
 ViewManagement = <table> {
 }
 SingleViews = <table> {
 }
 API = <table> {
 }
 CustomiseDialog = <table> {
 }
 BagTransfers = <table> {
 }
 Config = <table> {
 }
 Search = <table> {
 }
 CallbackRegistry = <table> {
 }
 CategoryViews = <table> {
 }
 Utilities = <table> {
 }
 Sorting = <table> {
 }
}

Dololo · 2024-07-25 20:32:43

多角色背包發生錯誤,請問你是做什麼操作時發生的?

FishYu · 2024-07-25 20:42:15

打開設定時, 確認有甚麼功能 (以前都用掰特包), 期間會點一些測試, 例如分類 OR 一整包, 去看看怎麼變化, 設定完後, 按整理看看就error, 而且人物就會卡死了, 強制重新關掉在開啟, 也會卡死, 我目前嘗試, 全關插件進入角色, 然後還原更新前的UI管理, 但不使用多角色背包遊戲看看是否還會卡死

Dololo · 2024-07-25 20:46:58

有人說是【塑形外觀預覽】會卡死,請試試看。

FishYu · 2024-07-25 20:57:55

把【塑形外觀預覽】停用後, 目前多角色背包正常, 在潘達沒有卡死的狀況