留言

KGB · 2024-08-11 12:53:35

請問 裝彩虹整合包 但是不想要彩虹裡面的 血條 / 能量條  可以裝其他自己找的 插件嗎 會不會有衝突

Dololo · 2024-08-11 14:17:09

可以,只要不載入兩個功能相同的插件,通常都不會衝突。不過還是要以實際使用時為準。

KGB · 2024-08-11 18:16:21

1x ...ddOns/Blizzard_EditMode/Mainline/EditModeManager.lua:1900: attempt to index field 'oldActionBarSettings' (a nil value)
[string "@Blizzard_EditMode/Mainline/EditModeManager.lua"]:1900: in function `ResetActionBarShown'
[string "@Blizzard_EditMode/Mainline/EditModeManager.lua"]:1739: in function `OnEditModeExit'
[string "@Blizzard_EditMode/Mainline/EditModeManager.lua"]:104: in function `ExitEditMode'
[string "@Blizzard_EditMode/Mainline/EditModeManager.lua"]:125: in function <...ddOns/Blizzard_EditMode/Mainline/EditModeManager.lua:123>
[string "=[C]"]: in function `Hide'
[string "@Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:471: in function `SetUIPanel'
[string "@Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:502: in function `MoveUIPanel'
[string "@Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:555: in function `HideUIPanelImplementation'
[string "@Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:514: in function `HideUIPanel'
[string "@Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:177: in function <...ParentPanelManager/Mainline/UIParentPanelManager.lua:168>
[string "=[C]"]: in function `SetAttribute'
[string "@Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:898: in function <...ParentPanelManager/Mainline/UIParentPanelManager.lua:881>
[string "=[C]"]: in function `HideUIPanel'
[string "@Blizzard_EditMode/Mainline/EditModeManager.lua"]:45: in function `onCloseCallback'
[string "@Blizzard_SharedXML/Mainline/SharedUIPanelTemplates.lua"]:150: in function <...izzard_SharedXML/Mainline/SharedUIPanelTemplates.lua:145>

Locals:
self = Frame {
settingsCheckButtons = <table> {
}
Expander = Frame {
}
spacing = -5
dirty = false
expanded = true
bottomPadding = 5
SettingsContainer = ScrollFrame {
}
}
bar = StanceBar {
buttonPadding = 10
downKeys = <table> {
}
buttonTemplate = "StanceButtonTemplate"
oldGridSettings = <table> {
}
dividersDirty = false
hasActiveChanges = false
dirty = false
isHighlighted = false
systemIndex = 11
gridLayoutDirty = false
editModeForceShow = false
gridInitialized = true
snappedToFrame = MultiBarBottomRight {
}
dirtySettings = <table> {
}
settingMap = <table> {
}
numRows = 1
systemInfo = <table> {
}
savedSystemInfo = <table> {
}
numForms = 0
isShownExternal = false
addButtonsToRight = true
settingDisplayInfoMap = <table> {
}
snappedFrames = <table> {
}
systemNameString = "形態列"
settingsDialogAnchor = <table> {
}
shownButtonContainers = <table> {
}
actionButtons = <table> {
}
minButtonPadding = 2
numButtonsShowable = 0
flyoutDirection = "UP"
defaultHideSelection = true
noSpacers = true
addButtonsToTop = true
Selection = Frame {
}
isHorizontal = true
commandNamePrefix = "SHAPESHIFT"
addSystemIndexToName = true
system = 0
numButtons = 10
}
(*temporary) = StanceBar {
buttonPadding = 10
downKeys = <table> {
}
buttonTemplate = "StanceButtonTemplate"
oldGridSettings = <table> {
}
dividersDirty = false
hasActiveChanges = false
dirty = false
isHighlighted = false
systemIndex = 11
gridLayoutDirty = false
editModeForceShow = false
gridInitialized = true
snappedToFrame = MultiBarBottomRight {
}
dirtySettings = <table> {
}
settingMap = <table> {
}
numRows = 1
systemInfo = <table> {
}
savedSystemInfo = <table> {
}
numForms = 0
isShownExternal = false
addButtonsToRight = true
settingDisplayInfoMap = <table> {
}
snappedFrames = <table> {
}
systemNameString = "形態列"
settingsDialogAnchor = <table> {
}
shownButtonContainers = <table> {
}
actionButtons = <table> {
}
minButtonPadding = 2
numButtonsShowable = 0
flyoutDirection = "UP"
defaultHideSelection = true
noSpacers = true
addButtonsToTop = true
Selection = Frame {
}
isHorizontal = true
commandNamePrefix = "SHAPESHIFT"
addSystemIndexToName = true
system = 0
numButtons = 10
}
(*temporary) = nil
(*temporary) = "attempt to index field 'oldActionBarSettings' (a nil value)"
 

Dololo · 2024-08-11 18:46:06

這是遊戲內建的編輯模式發生錯誤。如果你是使用達美樂,請將內建的快捷列234...都取消打勾。
如果還是發生錯誤,請將編輯模式恢復成預設值,測試沒問題後再調整,並且儲存成新的設定檔,刪除舊的。

KGB · 2024-08-12 14:51:21

地圖打開 旁邊顯示黑邊 且打X跟縮小的選項 看不到 地圖也沒法移動

Dololo · 2024-08-12 16:15:15

是不是有另外安裝什麼和地圖有關的插件,將它關閉看看。

KGB · 2024-08-12 19:45:48

請問怎麼把原本遊戲內建的隊伍框架 不要顯示  

Dololo · 2024-08-12 19:59:54

Cell 的設定裡面可以隱藏遊戲內建的隊伍框架。